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Fixed
Fixed in 10.1.1
Votes
0
Found in [Package]
10.1.0
Issue ID
DANB-572
Regression
Yes
Sprite stops tracking associated bones in subsequent Play Mode runs when "Reload Domain" is disabled
Reproduction steps:
1. Open the attached “Bugtest.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the animation in the Scene View
5. Exit/Enter the Play Mode
6. Observe the animation in the Scene View
Expected result: The Sprite is moving, and the animation plays as expected
Actual result: The Sprite is frozen and doesn’t follow associated bones
Reproducible with: 2023.1.20f1, 2023.2.4f1, 2023.3.0b1
Not reproducible with: 2021.3.33f1, 2022.3.16f1
Reproducible on: M1 MacOS 14.2
Not reproducible on: No other environment tested
Note: Sometimes it requires a few Enter/Exit Play Mode cycles for the issue to appear
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Resolution Note (fix version 10.1.1):
Fixed for 2D Animation 10.1.1