Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
862424
Regression
Yes
Sprite Renderer's Color property doesn't change the color of the sprite when it's material is set to additive
To reproduce:
1. Download and open attached project
2. Open "AdditiveSprite" scene
3. Select "bird-sprite_additive" gameObject in the hierarchy
4. Change Sprite Renderer's Color property to black
Expected result: Sprite changes it's color according to Color set in the Sprite Renderer's component.
Actual result: Sprite appearance does not change even if color in Sprite Renderer's component is changed.
Reproduced with: 5.6.0b1, 5.6.0b3.
Not reproduced with: 5.5.0p3, 5.4.3p2, 5.3.7p2.
Note: Only occurs when Material of the sprite is set to Additive.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment