Search Issue Tracker
Fixed in 4.5.4
Votes
0
Found in
4.5.3f3
Issue ID
627249
Regression
Yes
Sprite Packer crashes when packing modified (dithered and compressed) sprites
To reproduce:
1. Open attached project
2. Open Textures folder
3. Make sure that 'Override for Standalone' option is toggled off on all four textures
4. Reimport Textures folder
5. Pack sprites using Sprite Packer
6. Toggle on 'Override for Standalone' option for one of the sprites and set format to "16 bits"
7. Reimport Textures folder
8. Pack sprites again
9. Packer crashes, and when restarting the sprites are often in broken state.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment