Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
820315
Regression
Yes
Sprite material disappears when opening a project created on 5.4 with 5.5
To reproduce:
1. open the attached project on 5.4.0f3
2. make sure unity_icon1 in the scene has Sprites-Default material on it
3. close the project
4. open the project with 5.5.0a5
5. observe how Sprites-Default material has disappeared from unity_icon1 and None material is shown instead
NOTE:
If project was created on 5.3 you can open it with both 5.4 and 5.5 without experiencing this issue.
Expected: When opening the project in 5.5 Sprite renderer material parameter should have Sprites-Default selected
Actual: When opening the project in 5.5 Sprite renderer material parameter has nothing selected
Reproduced with: 5.4.0f3 to 5.5.0a2, 5.4.0f3 to 5.5.0a5
Not reproducible: 5.3.4f1 to 5.5.0a5, 5.3.6p2 to 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment