Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0a18
Issue ID
624063
Regression
No
Sprite Editor doesn't remember changes after clicking somewhere in the Editor and selecting image again, but Apply is active
Sprite Editor doesn't remember changes after clicking somewhere on the Editor panel and then selecting image again, but button "Apply" is still active
2) How can we reproduce it using the example you attached
Not a regression (present in 4.3.x)
Reproduced in 5.0.a19 too
See attached video
1 Create new project (or use attached)
2 Import some image and make it "sprite" in Texture Importer
3 Set sprite mode to "Multiple" and open Sprite Editor
4 Create some sprite in Sprite Editor, but don't press Apply
5 Click somewhere on the Hierarchy and then select sprite again in Project view
Actual results: the created sprite has disappeared, but button "Apply" is still active - pressing it doing nothing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment