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Fixed in 6000.0.36f1

Fixed in 6000.1.0b3

Votes

1

Found in

6000.0.32f1

6000.0.33f1

6000.1.0a7

6000.1.0b1

Issue ID

UUM-92171

Regression

Yes

Sprite applies the Material settings only when the "Mask Interaction" field inside the Sprite Renderer component is updated

2D

-

How to reproduce:

1. Open the project “IN-91973_SpriteMask“
2. In the Inspector double click on the “character 3” GameObject → “Pupils”
3. Observe the eyes of the model inside the Scene view (white eyes)
4. In the Inspector change the Sprite Renderer → Mask Interaction to “None”
5. In the Inspector change the Sprite Renderer → Mask Interaction back to “Visible Inside Mask”
6. Observe the eyes of the model inside the Scene view (colorful eyes)

Expected result: No changes visible, eyes are always colorful
Actual result: Eyes change color

Reproducible in: 6000.0.32f1, 6000.0.33f1, 6000.1.0a7, 6000.1.0b1
Not reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.31f1, 6000.1.0a6

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.0.36f1):

  2. Resolution Note (fix version 6000.1.0b3):

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