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Fixed in 6000.0.36f1
Fixed in 6000.1.0b3
Votes
1
Found in
6000.0.32f1
6000.0.33f1
6000.1.0a7
6000.1.0b1
Issue ID
UUM-92171
Regression
Yes
Sprite applies the Material settings only when the "Mask Interaction" field inside the Sprite Renderer component is updated
How to reproduce:
1. Open the project “IN-91973_SpriteMask“
2. In the Inspector double click on the “character 3” GameObject → “Pupils”
3. Observe the eyes of the model inside the Scene view (white eyes)
4. In the Inspector change the Sprite Renderer → Mask Interaction to “None”
5. In the Inspector change the Sprite Renderer → Mask Interaction back to “Visible Inside Mask”
6. Observe the eyes of the model inside the Scene view (colorful eyes)
Expected result: No changes visible, eyes are always colorful
Actual result: Eyes change color
Reproducible in: 6000.0.32f1, 6000.0.33f1, 6000.1.0a7, 6000.1.0b1
Not reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.31f1, 6000.1.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.0.36f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-92310
Resolution Note (fix version 6000.1.0b3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-92310