Search Issue Tracker
Fixed
Fixed in 2.6.X
Votes
1
Found in [Package]
2.6.1
Issue ID
SPLB-277
Regression
Yes
SplineAnimate.EvaluatePositionAndRotation error when instantiating a prefab with SplineAnimate component
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Enter Play Mode
4. Press the spacebar key
5. Observe the Console window
Expected result: No errors are thrown in the Console window
Actual result: “transform.position assign attempt for 'SplineAnimateContainer' is not valid. Input position is { Infinity, Infinity, Infinity }.” error is thrown in the Console window
Reproducible with: 2.6.1 (2022.3.31f1, 6000.0.4f1)
Not reproducible with: 2.5.2 (2021.3.38f1, 2022.3.26f1, 6000.0.0b16), 2.6.0 (2022.3.31f1, 6000.0.4f1)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Comments (1)
-
AlexWijnbeek
Jul 22, 2024 13:43
Is it possible to give an estimate of when this fix will be released? This is currently breaking our game.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when watching an Interface Property
- Assembly definition "Any Platform" checkbox is useless and does not follow nested checkbox rules
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
Resolution Note (fix version 2.6.X):
Fixed a bug where instantiating a prefab with `SplineAnimate` parameter would throw messages in the console.