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Fixed
Fixed in 2.X
Votes
0
Found in [Package]
2.3.X
Issue ID
SPLB-178
Regression
No
[Splines] “Spline.Changed” and “EditorSplineUtility.AfterSplineWasModified” are not triggered when linking two Splines knots using “Link”
How to reproduce:
1. Open the attached “SplinesBug.zip” project
2. Enter “repro” Scene (Assets > Scenes)
3. Enter Play Mode
4. Open the Scene window
5. In the Hierarchy window, select “Spline” GameObject
6. Select Spline in the tools menu
7. In the Scene, select two Spline knots
8. Press the “Link” button in the Elements Inspector window
9. Observe the Console window
Expected result: “Spline Changed” is logged
Actual result: No logs
Reproducible with: 2.1.0 (2021.3.29f1), 2.3.0 (2021.3.29f1. 2022.3.6f1, 2023.1.6f1, 2023.2.0b2)
Reproduced on: macOS 13.4.1 (Intel)
Notes:
-also reproducible with the “Unlink”
-not reproducible with the “Join” and “Split”
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Resolution Note (fix version 2.X):
Fixed a bug where linking knots would not trigger a Spline.changed event.