Search Issue Tracker
Fixed in 5.3.0
Votes
3
Found in
4.3.0f3
Issue ID
574717
Regression
No
[WP8] Splashscreen blinks once while loading
Steps to reproduce:
1. Build and run any project to Windows Phone 8 device
2. Notice how spashscreen blinks once. Results may vary with different devices and projects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment