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Fixed in 2018.3.X
Votes
0
Found in
5.2.1p1
Issue ID
731580
Regression
No
SpeedTree dynamic batching produces unexpected shadows
How to reproduce:
1. Open attached project
2. Open scene Scene.unity
3. Switch to the Game View
- Note that there is a shadow at the base of the tree trunk
4. Turn off Dynamic Batching in the Player Settings
- The shadows has now disappeared
- The problem is only visible at a range of distance depending on the LOD
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