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Duplicate

Votes

1

Found in

6000.0.17f1

Issue ID

UUM-79209

Regression

No

SpeedTree 10 Assets shaded incorrectly when using Screen Space Shadows

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How to reproduce:
1. Open the attached "IN-82667" project
2. Open the "BakingProblem" Scene
3. Ensure that the “Directional Light” GameObject in the Scene is low - the Rotation Transform for the X axis should be set to 160 degrees or higher
4. In Project Assets, locate the “PC_Renderer” inside the “Settings” folder
5. In the Inspector window for “PC_Renderer”, add the “Screen Space Shadows” Renderer Feature and enable it
6. Move the Scene View Camera around the Scene, keeping focus on the “ApartmentPlanter2” GameObject
7. Observe the shadows of the “ApartmentPlanter2” at certain angles

Expected result: The SpeedTree 10 Asset is affected by the light source in the Scene without issues
Actual result: Viewing the GameObject at a low angle with the light source behind it results in the shadows disappearing and for the GameObject to appear flat

Reproducible in: 6000.0.17f1
Could not test with: 2022.3.44f1, 2021.3.43f1 (user’s Project is utilizing a .st9 model, which does not seem to be recognized these versions, resulting in a “Missing Prefab” error in the Scene Hierarchy)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note:

    A fix is on the way, same issue as reported in UUM-73947
    Closing this one as duplicate.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73947

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