Search Issue Tracker
By Design
By Design in 6000.3.X
Votes
0
Found in
2021.3.56f1
2022.3.67f1
6000.0.58f1
6000.2.6f1
6000.3.0b3
Issue ID
UUM-119519
Regression
No
Some selected Mesh Renderer Materials lead to Assets folder when pinged
Reproduction steps:
1. Create a new project
2. Create a GameObject (e.g. Cube)
3. Open Select Material window in the Inspector (Mesh Renderer > Materials)
4. Select a Material (e.g. Default-Material)
5. Click on the selected Material field to see the location of the selected Material
6. Observe the location of the pinged folder/Asset
Actual result: Asset folder is highlighted which doesn’t have the selected Material
Expected result: Selected Material is highlighted
Reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3
Reproduced on: macOS Sequoia 15.4 (M4), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
With BiRP, default materials are not selectable / modifiable hence why you get redirected to the Assets folder.
Resolution Note (6000.3.X):
With BiRP, default materials are not selectable / modifiable hence why you get redirected to the Assets folder.