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Fixed
Fixed in 2023.2.17f1, 6000.0.0b13, 6000.1.X
Votes
0
Found in
2023.2.0a1
2023.3.0a1
6000.0.37f1
6000.1.0a7
Issue ID
UUM-65646
Regression
No
Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
Steps to reproduce:
1. Unzip the "CastShapeTest.zip" file.
2. Load the Project and the "SampleScene" scene.
3. Hit Play.
4. Red areas highlight BoxCollider2D that are detected.
Actual results:
The detected boxes do not represent the rotating Rigidbody2D and its BoxCollider2D. They represent the physics query without rotation!
Expected results:
The detected boxes should represent the rotating Rigidbody2D.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- Reproduced from a discussion on the forums here: https://forum.unity.com/threads/rigidbody2d-cast-shape.1553102/#post-9679163
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Resolution Note (fix version 6000.0.0b13):
Verified as fixed on 6000.0.0b14.
Resolution Note (fix version 2023.2.17f1):
Thank you for the report! This is verified as fixed on 2023.2.18f1.