Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1299684
Regression
Yes
You cannot create basic Sprite Shapes when creating Sprites via Assets->Create->2D->Sprites menu
How to reproduce:
1. Create a new 2D Template project
2. Create a new Square Sprite (Assets->Create->2D->Sprites->Square)
3. Observe the Sprite in the Preview window in the Inspector
Expected results: The Sprite doesn't have gray edges
Actual results: The Sprite has gray edges
Reproducible with: 2020.2.0a15, 2020.2.0f1, 2021.1.0a10
Not reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0a14
Notes:
- Unlike in 2020.2.0a14 and previously you cannot create Sprite Shapes without the package which disturbs the workflow for users who were used to it
- Additionally you cannot create Triangle, Diamond, and Polygon shapes like you used to
- In Unity 2020.2.0a15 and above to be able to create Sprites you will need to install the 2D Sprite package (comes pre-installed with 2D Template)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 1.0.0):
Fixed in 2021.2.0a8
Resolution Note (fix version 1.0.0):
A fix for this issue is available on Unity 2020.3.3f1 and above
Resolution Note (fix version 1.0.0):
Fixed in 2021.1.0f1