Search Issue Tracker
Fixed
Votes
0
Found in
3.1.0f4
Issue ID
388386
Regression
No
SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind.
Repro Steps:
1) Launch unity 3.2.0f3_60620
2) Create new terrain: 50x50 res and paint grass2 texture
3) Add Palm tree from Terrain Assets package
4) Increase wind speed to highest via Click Terrain in Hierarchy -> Settings -> Wind Settings
5) Hit play button and observe in game view Palm tree is not effected by the wind although grass is.
Desired outcome: Wind should effect all objects which can be painted on the Terrain.
If this is by design then it should be made clear what the Wind settings on the Terrain actually effect.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
- Dragger elements from Slider controls doesn't scale and stay outside minimized Canvas window in UI Builder Viewport in UI Builder
Add comment