Search Issue Tracker
Fixed
Fixed in 2021.3.58f1, 2022.3.68f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
2021.3.52f1
2022.3.62f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108288
Regression
No
Slider Handle becomes a different size than default when undoing change to the Width parameter
Steps to reproduce:
1. Create a project
2. Create Canvas and Slider GameObjects in the Hierarchy
3. Select Handle GameObject in the Hierarchy (Slider > Handle Slide Area > Handle)
4. Change Width value in the Inspector
5. Undo the change and observe the Slider Handle in the Scene
Actual results: Slider Handle becomes a different size than default
Expected results: Slider Handle returns to default size
Reproducible with versions: 2021.3.52f1, * 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Tested on (OS):* macOS Sequoia 15.5 (Intel)
Note: Width value changes back to the default value (20) in the Inspector but not in the Scene and Game windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment