Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.2.18f1
2019.3
2020.1
Issue ID
1218683
Regression
No
SkinnedMeshRenderer not receiving shadows in Game View if it's the only GameObject rendered by the Camera
Reproduction steps:
1. Open the user's attached project "New Unity Project.zip"
2. In the Hierarchy window disable the "Cube" GameObject and enter Play Mode
3. Move the "ShadowCaster" GameObject along the X-axis
Expected result: SkinnedMeshRenderer receives shadows even if it's the only GameObject rendered by the Camera
Actual result: SkinnedMeshRenderer does not receive shadows
Reproduces on: 2017.4.37f1, 2019.3.1f1, 2020.1.0a23
Notes:
-Shadows are rendered in Scene View
-The issue reproduces in Build
-Does not reproduce in URP and HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a2