Search Issue Tracker
Fixed
Votes
0
Found in
2023.1.0b16
Issue ID
UUM-36102
Regression
Yes
SkinnedMeshRenderer gets periodically deformed when the Editor is in the Play Mode
Reproduction steps:
1. Open the attached project “DeformedMesh”
2. Open the Scene “Assets/Broken Scene.unity”
3. Enter the Play Mode
4. Observe the GameObject “Violet model” in the Game window
Expected result: The appearance of the GameObject “Violet Model” does not change
Actual result: Some of the meshes within GameObject “Violet Model” get periodically misplaced and stretched
Reproducible with: 2023.1.0a24, 2023.1.0b16, 2023.2.0a12
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0a23
Fixed in: 2023.2.0a13
Reproducible on: Windows 10
Not reproducible on: Intel macOS 13.3
Note: Maximizing the Game view will make the mesh look deformed more frequently
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Fixed by another internal issue: UUM-35793: kGfxBufferModeScratch broken on d3d11