Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b23
Issue ID
807683
Regression
Yes
[OSX] Deformation flickers, without GPU Skinning
Deformations on a skinned character flickers when selected in the scene and in Editor Play mode.
Enabling "GPU Skinning" in the Player settings fixes the deformations and plays back properly.
repro:
-open project
-open adam_flickerBug scene
-select Adam in hierarchy (does not repro, if character is not selected)
-click Editor Play
result: Adam's skin flickers in the Scene or Game view (depending on version, see below)
expected result: no flickering, exactly like when "GPU Skinning" is enabled.
repro in ...
Version 5.4.0b23 (8fa167952f64)
Sun, 19 Jun 2016 20:17:08 GMT
Branch: 5.4/staging
... the character deformations flicker in the Scene view.
repro in ...
Version 5.5.0a1 (d0b1c4db6e1f)
Fri, 17 Jun 2016 15:17:28 GMT
Branch: 5.5/animation/dev
... the character deformations flicker in the Game view.
this is NOT repro in...
Version 5.3.5p5 (2fb591d65635)
Sat, 18 Jun 2016 14:56:33 GMT
Branch: 5.3/patch-release
see attached gifs & swf
(drop swf in web browser to view)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment