Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
1
Found in
2021.3.18f1
2022.2.6f1
2023.1.0b3
2023.2.0a1
Issue ID
UUM-26445
Regression
No
Silent crash when GameObjects collide when transform.SetParent is used
Reproduction steps:
1. Open the attached project “TestCrash”
2. Enter the Play mode
3. Press the Arrow key up to descent until rocket collides with another GameObject or reaches the ground
Expected result: Play mode continues
Actual result: Editor crashes
Reproducible with: 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Reproducible on: MacOS Ventura 13.1 (M1 Max), MacOS Ventura 13.1 (Intel)
Not reproducible on: Windows 10
Could not test with: 2020.3.44f1 (Console errors: Assets/Scripts/Controllers/Spacecraft Modules/StaticLeg.cs(7,13): error CS0246: The type or namespace name 'Light2D' could not be found (are you missing a using directive or an assembly reference?))
Note: With some Editor versions “meteors” cause the crash, with others you need to reach the “ground”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
In your project we see that your method 'public void OnSpacecraftTriggerEnter(Collider2D collider2D)' is causing a Stack Overflow due to recursive calling. To fix the problem please modify the code to avoid calling the same method repeatedly.
We are planning a larger effort to improve StackOverflowException handling. It is quite hard to handle and recover in a robust way. We are aware of the situation but we will not be fixing this bug right now.
Resolution Note (2023.2.X):
In your project we see that your method 'public void OnSpacecraftTriggerEnter(Collider2D collider2D)' is causing a Stack Overflow due to recursive calling. To fix the problem please modify the code to avoid calling the same method repeatedly.
We are planning a larger effort to improve StackOverflowException handling. It is quite hard to handle and recover in a robust way. We are aware of the situation but we will not be fixing this bug right now.