Search Issue Tracker
Fixed in 5.4.3
Votes
4
Found in
5.4.0f2
Issue ID
819881
Regression
No
[Shuriken] ParticleSystem.time is reset when parent transform moves when not in play mode
How to reproduce:
1. Open the attached project and "ParticleSystemSimulateRepro.scene" in it.
2. Play the scene to see expected behavior.
3. Exit play mode and select "Init" GameObject in the Hierarchy.
4. In the Inspector press "Start" button and notice that the red pfx are not visible.
Expected behavior: Particles are visible if the parent transform moves.
Actual behavior: Particles are not visible due to ParticleSystem.time reset when parent transform moves.
Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
DanTreble
Sep 22, 2016 09:04
Many thanks @KARL_JONES that workaround works.
karl_jones
Sep 20, 2016 17:08
To workaround this issue disable "Resimulate" in the particle editor.
Select any particle system, scroll down to the bottom of the inspector where there are some tick boxes, the first one is "Resimulate". Disable this, it is a global property saved between editor states so it only needs to be done once. We are still investigating the right way to fix this but for now this should help you.