Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.6f1
Issue ID
823851
Regression
No
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode differently to Play Mode
To reproduce:
1. Open attached project
2. Open the scene Untitled.unity
3. Change Fixed TimeStep to 1.0
4. Simulate particles in editor (emission looks incorrect)
5. Play the scene (emission looks different to in editor)
Reproducible: 5.5.0a6, 5.4.0p2, 5.3.6p3, 5.0.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment