Search Issue Tracker
Fixed in 5.0.0-pre.7
Votes
0
Found in [Package]
4.4.0
Issue ID
1277788
Regression
No
Shapes built through ProBuilder menu are not assigned to Default Parent GameObject
Reproduction steps:
1. Open attached project "ProBuilderDefault.zip" and scene "SampleScene"
2. In ProBuilder window, "New Shape", build "Cube" shape
3. Observe Hierarchy window
Expected result: "Cube" GameObject is assigned to "DefaultParent" GameObject
Actual result: "Cube" GameObject is not assigned to "DefaultParent" GameObject
Reproducible with: 2020.2.0b3 (ProBuilder 4.4.0)
Could not test with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1 (Set as Default Parent functionality not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment