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Fixed
Fixed in 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b1
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100264
Regression
No
Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
How to reproduce:
1. Open the attached “IN-97060“ project
2. Open the “OutdoorScene”
3. Open the Game view tab
4. Enter Play mode
5. Observe the shadow behavior of the “Cube” GameObject
Expected result: No visual artifacts are observed in the shadow cast by the “Cube” GameObject
Actual result: The shadow cast by the “Cube” GameObject flickers
Reproducible with: 2022.2.0a15, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Could not test with: 2022.2.0a14 ("Validation: Invalid mask for a Vector1 input" Swizzle node error)
Reproducible on: Windows 10 (by User), Windows 11
Not reproducible on: No other environments tested
Note: The issue occurs with both URP and HDRP, but the shadow glitches appear differently in each Render Pipeline
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Resolution Note:
The graph provided does not match the desired vertex animation described in the issue.
Sine Time should be fed into the Y component of a Vector 3 node, before adding it to object position and then passing the results into the output object position.
See the comments on the issue for a screenshot of a good starting point.