Search Issue Tracker

Won't Fix

Votes

0

Found in

2020.3.43f1

2021.3.16f1

2022.2.2f1

2023.1.0a24

Issue ID

UUM-25713

Regression

No

Shadows are stuck at max length when changing the Max Length parameter

-

Reproduction steps:
1. Open the attached “Test Project”
2. Enter Play Mode
3. Select “Universal Reder Pipeline Asset” in the Project window
4. In the “Shadows” section change the “Max Distance” value
5. Observe “Sprite-StartingTileSet_0” GameObject’s rendered shadow

Expected result: “Sprite-StartingTileSet_0” GameObject’s” shadow length changes according to the “Max Distance” value
Actual result: “Sprite-StartingTileSet_0” GameObject’s shadow length doesn’t change

Reproducible with: 10.10.1 (2020.3.43f1), 12.1.8 (2021.3.16f1), 4.0.4 (2022.2.2f1), 15.0.2 (2023.1.0a24)

Reproducible on: Windows 10

  1. Resolution Note:

    This is a bad UX/UI issue related to the fact that the Universal Renderer Asset is showing options unrelated to the 2D Renderer (this asset is required for both the 3D and 2D renderer).
    While some of the shadow options clearly don't make sense in the context of 2D such as Cascade Count. Max Distance does, but it's not supported. Moving out unshared data is something that is being worked on by the URP team.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.