Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a3
2018.2.0f2
Issue ID
1080457
Regression
No
Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled
Settings in Particle System for reproduction:
- Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture)
- Renderer -> Render Mode -> Mesh
- Renderer -> Enable Mesh GPU Instancing enabled
How to reproduce:
1. Open attached project "ParticleTillingBug.zip" and scene "SampleScene"
2. In Hierarchy window, select "SmokeParticleSystem" object
3. In Scene view, observe particle's shadows
Expected result: the shadow of the smoke particle is normaly projected onto the ground as shadow
Actual result: the shadow of the smoke is projected as a sprite sheet texture
Reproducible with: 2018.1.0a3, 2018.1.9f2, 2018.3.0b3, 2018.1.0a2
Not reproducible with: 2017.3.2f1, 2017.4.11f1, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment