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Fixed in 5.5.0
Votes
61
Found in
5.0.1f1
Issue ID
686520
Regression
Yes
Shadow moves in relation to the object that casts it when using a custom projection matrix
Reproduction steps:
1. Open the attached project "ShadowProjection 5.0"
2. Open the scene "Scene"
3. Select the camera and change it's "Oblique" value
4. In the game view notice when you change the "Oblique" value the shadows will move relative to the objects that cast them (see Oblique.gif)
5. Open the project "ShadowProjection 4.6.3p3.zip" in Unity 4.6
6. Open the scene "Scene"
7. Select the camera and change it's "Oblique" value
8. Notice that the shadow stays in its place
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karl_jones
Dec 09, 2015 12:35
The fix is not in 5.3, it went into 5.4. We will get it backported to a patch release. Keep an eye on the patch notes.
matpow2
Dec 08, 2015 16:41
This issue still seems to be in 5.3.0f4. Why was it closed?
Ben BearFish
Oct 29, 2015 23:00
I was wondering if one of the developers at Unity could perhaps give us information on what "Fixed in future release" means with regards to which version of Unity this will be fixed in?
mikelortega
Oct 22, 2015 11:35
Also found in 5.2.2f1
pents90
Aug 07, 2015 15:50
This is a real deal-breaker for us, is there at least some kind of workaround?
adsa3
Jun 24, 2015 13:30
Same here, please fix it!
Ben BearFish
Jun 16, 2015 23:44
The problem persists in Unity 5.1.
DaveTheVR
May 15, 2015 13:21
Hi, I have the same problem with 5.0.2.
Btw.: works great in Unreal Engine 4 ....
jimmikaelkael
Apr 27, 2015 17:01
Same issue here.
Ben BearFish
Apr 10, 2015 18:50
I have the same issue as ALKANN.