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Fixed in 5.3.0
Votes
0
Found in
4.3.0b1
Issue ID
561104
Regression
No
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at all.
A workaround for now is to add "fake" vertex position usage, e.g. adding a v.vertex*0.000001 to some of the shader outputs.
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