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Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2018.1.6f1
Issue ID
1057118
Regression
No
[Shaders][OpenGL][StructuredBuffer] position_buffer binding points are reset for each pipeline stage
To reproduce:
1. Open project
2. Compile the two shaders 'broken' and 'working'
3. Compare compiled GLSL code(take a look at place where:
layout(std430, binding = 0) readonly buffer index_buffer {
index_buffer_type index_buffer_buf[]; )
Expected: binding will be set to 1
Actual: binding is reset to 0
Reproduced: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a4
Note: works properly on DirectX
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