Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.5.0p4
Issue ID
872438
Regression
No
Shaders break on iOS Metal by using fixed4
To reproduce:
1. Open attached project
2. Build to device
3. Notice that the shaders don't compile (all the textures are pink)
Note: If float4 is used instead of fixed4, everything works.
Reproduced on:
5.5.0p4, 5.6.0b3
Not tested on earlier versions because on some versions the project opens corrupted and on others it crashes.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
dreipol
Feb 15, 2017 16:37
We still have an issue with our outline shader in 5.6.0b8 under Metal. fixed4 is not used. How shall I file a bug?
MaulikKaloliya
Feb 02, 2017 06:04
Tested my custom shader with fixed precision and it turns black, then after use float in place of fixed precision everything works fine on metal