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Fixed in 2021.3.49f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-73223
Regression
No
Shaders are not being striped and build times increase when using a custom subclass of UniversalRenderPipelineAsset
How to reproduce:
1. Open the “IN_76325” project
2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “URP-HighFidelity CustomGrass“
3. Build the project
4. In the Project Settings → Quality, change Render Pipeline Asset to “URP-HighFidelity“
5. Build the project
6. Compare build times
Expected result: Both builds take almost the same time to build
Actual result: First build takes significantly longer than the second build
Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Reproducible on: Windows 10 Pro, macOS 13.2.1 22D68 Darwin 22.3.0 (user reported)
Not reproducible on: Windows 10 22H2
Note: the second build usually takes about a minute and the first takes longer
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