Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f1
Issue ID
894201
Regression
Yes
Shaders are included into build even when they do not appear in Scenes
Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Shaders were ignored just like other not used file types.
Steps to reproduce:
1. Open attached project.
2. Notice: A scene is completely empty. There is a folder "Resources" that contains some Shaders.
3. Build the project.
Result: It takes around 7 minutes to complete the build on MacBook. On 5.3 it took only 2 minutes.
Reproduced with / Not reproduced with:
(minutes:seconds)
| Standalone | iOS
-------------------------------------------------
Unity 2017.1.0a5 | 6:43 | 17:00
Unity 5.6.0f3 | 6:40 | not tested
Unity 5.5.3f1 | 7:00 | not tested
Unity 5.4.5f1 | 6:50 | not tested
Unity 5.3.7p2 | 2:00 | 1:35
Note:
The issue was not reproduced with 5.3. The difference between 5.3 and 2017.1 is ~5 minutes. However, the real issue appears when building for iOS 5.3the difference is around 15 minutes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is pushed outside of the text box when creating a new Colors library in the Color Picker and entering the long string
- Shader Graph template list misaligns and becomes invisible while scrolling
- "Sort By..." icon is not visible in the "Create new Shader Graph Asset" window in the Light Editor theme
- "Unity SDF" font Asset from TMP Extras is pink
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
Add comment