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Fix In Review for 12.0.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1217639
Regression
No
[Shadergraph] View Direction node does not output normalized vector in Universal RP
Repro steps:
1. Create a PBR Shadergraph in Universal RP
2. Create a "View Direction" node, plug it into albedo
3. Save the graph and create a material with it
4. Put the material on a sphere in the scene
5. Rotate the camera so the sphere is colored
6. Zoom out
Expected result: the sphere displays normalized color values
Actual result: the colors on the sphere stretch off to high HDR values
Note: this only happens in Universal RP. View Direction is normalized on HDRP.
Documentation ticket: https://unity3d.atlassian.net/browse/DOC-2627
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