Search Issue Tracker
Fixed
Fixed in 6000.5.0a6
Votes
0
Found in
6000.5.0a5
Issue ID
UUM-132265
Regression
Yes
ShaderGraph template titles intermittently disappear after hover interaction
Steps to reproduce:
- Create a new Unity project
- Open the "Create new Shader Graph Asset" window (Console window > right click > Create > Shader Graph > From Template...)
- Hover the mouse from one template to another
- Observe the result
Actual results: Template titles become not visible for some time
Expected results: Template titles always should always be visible
Reproducible with versions: 6000.5.0a5
Not reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b4, 6000.5.0a4
Tested on (OS): macOS - Tahoe 26.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment