Search Issue Tracker
Fix In Review for 12.0.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1347235
Regression
Yes
[Shadergraph] Shaders turn grey when Fog is 0
When a shadergraph shader uses Fog, and the Fog is not enabled, the shaders just turn grey.
To repro:
- download UOP1_Project.zip
- open it with the latest Unity 2021.2 and 2022.1
- open the Test scene
- notice that the cube is grey
- in the Rendering Settings, toggle Fog on and off and notice that the material appears correctly
This is a regression from 2020.3 and 2021.1, and causes problems for projects upgrading to 2021.2 or 2022.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
Resolution Note (fix version 12.0.x):
This was recently broken and should now work as expected by returning a density of 0 when fog is disabled