Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
ShaderGraph Version 7.1.8
Issue ID
1219169
Regression
No
[ShaderGraph package] Flipbook node skips/displays a wrong texture during certain frames when 5x5 texture is used
How to reproduce:
1. Open the attached FlipBook.7z project
2. Open the Sample Scene and enter the Play mode
3. Inspect the Quads in the Game view
Expected: 5x5 texture go in the correct order from 1 to 25 as 8x8 texture does
Actual: 5x5 texture skips/displays a wrong texture during certain frames
Reproducible with: 2019.3.0f6, 2020.1.0a23
Reproducible with: macOS and Windows
Notes:
- Could not test earlier versions because of the thrown errors
- Both textures are using the same shader and frame layout from left to right, top to bottom
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment