Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
8.0.0
Issue ID
1206447
Regression
Yes
[ShaderGraph] Double clicking SubGraph Input Fields will cause a selection box to appear upon returning to the ShaderGrag window
Repro Steps:
1. Launch a URP project
2. Create a ShaderGraph Asset
3. Create a SubGraph Asset which takes an input
4. Place the SubGraph Asset within your ShaderGraph Asset
5. Double click on the extruded input field UI element.
6. Observe you are taken to the Sub Graph window
7. Return to the ShaderGraph window.
Actual Results:
A selection box appears within the ShaderGraph window.
Expected Results:
A selection box would not be present upon returning to the ShaderGraph window, or double clicking on extruded Input Field UI Elements would not direct the user to the corresponding Sub Graph window.
Reproduced On Package Versions:
7.0.1, 7.1.6, 8.0.0
Does not Reproduce on Package Versions:
6.9.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Seems like a UIE issue, no impact to user.