Search Issue Tracker
Fixed in 7.1.0
Votes
1
Found in [Package]
7.0.0
Issue ID
1157167
Regression
No
[ShaderGraph] Converting Color Node to HDR and back to Default still uses HDR color
Repro Steps:
1. Create Color Node
2. Assign a non-white, non-black color
3. Change to HDR
4. Add additional HDR ranges to the color
5. Convert Color Node back to Default
6. look at the code gen
7. Try changing the color
result: color is still HDR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment