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Fixed in 5.0.X
Votes
0
Found in
Issue ID
672335
Regression
Yes
ShaderForge PrePass shaders use wrong keyword in 5.0
Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting being inverted in deferred lighting when HDR is on.
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