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Fixed
Fixed in 6000.4.0a6, 6000.5.0a2
Votes
0
Found in
6000.4.0a1
6000.5.0a2
Issue ID
UUM-126128
Regression
Yes
“Shader warning in 'BuildLightGrid’” is thrown when switching to iOS Platform on Mixed Reality Template
Steps to reproduce:
1. Create new Unity project using Mixing Reality Template
2. Make sure to have iOS Module installed
3. Open Build Profiles window
4. Select and switch to iOS Platform in Build Profiles window
5. Observe the Console window
Actual results: warning “Shader warning in 'BuildLightGrid': HLSLcc: More than 16352 bytes of threadgroup memory allocated, this is not supported on older devices (pre-A9). at kernel BuildRegirLightGrid (on metal)” is thrown when switching to iOS Platform
Expected results: no warnings are thrown in the Console window
Reproducible with versions: 2.2.0 (6000.4.0a1 (b27b8eafe426), 6000.4.0a4)
Not reproducible with versions: 2.2.0 (6000.3.0a6 (6966ed4b28e1), 6000.3.0b9)
Tested on (OS): macOS Silicon Tahoe 26.0 (M1)
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