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Fixed in 2021.3.12f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a11
Votes
0
Found in
2020.3.35f1
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a4
Issue ID
UUM-5566
Regression
No
Shader variants take too much memory at runtime
The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime.
STR:
1. Make sure "Development build" and "Auto connect profiler" are checked in the Build window.
2. Build and run the attached project, wait for it to show a cube.
3. Take a detailed memory snapshot of the running player.
Expected: Unlit/NewUnlitShader uses less than 100 MB of memory
Actual: Unlit/NewUnlitShader uses nearly 130 MB of memory.
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