Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.1.21f1, 2022.2.0b10, 2023.1.0a11
Votes
0
Found in
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a4
Issue ID
UUM-5566
Regression
No
Shader variants take too much memory at runtime
The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime.
STR:
1. Make sure "Development build" and "Auto connect profiler" are checked in the Build window.
2. Build and run the attached project, wait for it to show a cube.
3. Take a detailed memory snapshot of the running player.
Expected: Unlit/NewUnlitShader uses less than 100 MB of memory
Actual: Unlit/NewUnlitShader uses nearly 130 MB of memory.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Menus text doesn’t update when Switching Editor language back to English
- "Atlas uncompressed. This can be caused by mismatch texture formats." is thrown when Paint Details is selected
- [Linux] Crash on g_type_check_instance_cast when creating a project
- Mouse events are ignored when holding another button down in the Play Mode
- Prefab children's Transform properties are not properly restored when redoing actions with Animation Preview turned on
Add comment