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Fixed in 6000.0.10f1
Fixed in 6000.0.X, 6000.1.0a9, future release
Votes
0
Found in
6000.0.4f1
6000.1.0a7
Issue ID
UUM-72861
Regression
No
Shader timeout error in "PathTracingMain" when building the Player via Script using BuildPlayer()
How to reproduce:
1. Open the user-attached project “SmokeTest”
2. In the upper tool bar go to Build → Do
3. Observe the results
Expected results: The Player is successfully built
Actual results: The building process throws an error preventing the building process from being completed
Reproducible with: 6000.0.4f1
Can’t test with: 2021.3.39f1, 2022.3.31f1 (Script errors)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Notes:
-Reproducible with Windows Standalone and console platforms
-Not reproducible building via Unity Build window
Full error:
Shader compiler: Compile C:/Users/anastasijasafonova/Downloads/IN-77029_SmokeTest/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace: Compiler timed out. This can happen with extremely complex shaders or when the processing resources are limited. Try overriding the timeout with UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES environment variable. Error code 0x80000008 (Timed out).
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Resolution Note (fix version 6000.1.0a9):
The fix has already landed in the 6.1 branch.
Resolution Note (fix version 6000.0):
Resolved with this PR: https://github.cds.internal.unity3d.com/unity/unity/pull/51169