Search Issue Tracker
By Design
By Design in 6000.2.X
Votes
2
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-85165
Regression
No
Shader Graph's Simple Noise node preview is black when no Active Targets are selected
Reproduction steps:
1. Create and open a project with the “Universal 3D“ template
2. Create a Shader Graph (Assets > Create > Shader Graph > Blank Shader Graph)
3. Open the created Shader Graph using the Shader Editor
4. In the Shader Editor window, create a “Simple Noise” (Context menu > Create Node)
5. Observe the preview of the noise in the created Node
Expected result: The noise is displayed in the preview
Actual result: The preview is all black
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Setting an active target in the Graph Settings fixes the issue for nodes created afterwards, but for the nodes created before, you need to close and reopen the Shader Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Some nodes require a target to behave correctly and should have a message badge on the node that communicates a target is expected.
Resolution Note (6000.2.X):
Some nodes require a target to behave correctly and should have a message badge on the node that communicates a target is expected.