Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.1
Issue ID
1183584
Regression
No
Shader Graph's Material's Vector4's values can not be saved and revert to defaults after being changed
To reproduce:
1. Open the user's attached project
2. Select the "New Material"
3. Try changing the _Albedo_ST value
Expected result: The values are changed
Actual result: The values reset right after changing or after reimporting the material file
Reproduced with: 2019.3.0b10, 2020.1.0a12
Not reproduced with 2019.2 and earlier - Shader Graph 7.1.1 was not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
<TextureName>_ST is an automatic property with special handling rules and is stored together with the texture property. It is not supposed to be overwritten by declaring a property with the same name.