Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.1
Issue ID
1183584
Regression
No
Shader Graph's Material's Vector4's values can not be saved and revert to defaults after being changed
To reproduce:
1. Open the user's attached project
2. Select the "New Material"
3. Try changing the _Albedo_ST value
Expected result: The values are changed
Actual result: The values reset right after changing or after reimporting the material file
Reproduced with: 2019.3.0b10, 2020.1.0a12
Not reproduced with 2019.2 and earlier - Shader Graph 7.1.1 was not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
<TextureName>_ST is an automatic property with special handling rules and is stored together with the texture property. It is not supposed to be overwritten by declaring a property with the same name.