Search Issue Tracker
Fixed
Votes
0
Found in [Package]
12.0.0
Issue ID
1345475
Regression
No
[Shader Graph] Transparent materials rendered using Path Tracing are rendered with a refraction offset
Steps to reproduce:
1. Download and open the project "U - BUGREPORT [path tracing bug with transparent shadergraphs].zip"
2. Open Assets/Bugreportscene.unity
3. In the Hierarchy, Expand the "Volumes" GameObject
4. Enable the "Volume 2 - path tracing" GameObject
Expected result: The transparent materials with custom ShaderGraph are rendered with refraction offset
Actual result: The transparent materials with custom ShaderGraph are rendered normally with no refraction offset
Reproducible with: 12.0.0 (2021.2.0b1)
Not reproducible with: 12.0.0 (2021.2.0b2, 2021.2.0b6)
Could not test with: 7.6.0 (2019.4.29f1), 10.5.1 (2020.3.14f1), 11.0.0 (2021.1.15f1) (Customer ShaderGraph breaks on downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 2021.2.0b2