Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.0.53f1
6000.1.11f1
6000.2.0b9
6000.3.0a2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-111408
Regression
No
Shader Graph Tab Lacks Right Margin for Long Titles
Steps to reproduce:
- Create a project (Universal 2D)
- Go to the "Project" window
- Click "Create" -> Shader Graph -> Blank Shader Graph
- Double-click it and verify that the "New Shader Graph" window opens
- Rename shader graph in the "Project" window. Enter long name
- Obsereve the tab section
Actual results: Long shader graph file goes out of the tab (right side)
Expected results: Tab should have a margin on the right side
Reproducible with versions: 17.0.4(6000.0.53f1), 17.1.0(6000.1.11f1), 17.2.0(6000.2.0b9) 17.3.0(6000.3.0a2)
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): M1 Max - Sequoia 15.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This issue seems to have been solved.