Search Issue Tracker
Fixed
Fixed in 6000.2.0a9
Votes
0
Found in
6000.2.0a6
Issue ID
UUM-99396
Regression
Yes
Shader Graph nodes has inconsistent play speed
How to reproduce:
1. Open the attached "PreviewSpeed" project
2. Open the "ProjectileTrail" ShaderGraph AssetÂ
3. Focus on the Shader Graph window and observe the speed of nodes
Expected results: The nodes speed is consistent
Actual results: The speed jumps from the normal to really high
Reproducible with: 6000.2.0a5, 6000.2.0a6
Not reproducible with: 6000.0.41f1, 6000.1.0b10, 6000.2.0a4
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Note: Speed may change every second, sometimes it goes really fast for a couple of seconds and sometimes it stays in normal position, moving mouse inside the Editor and clicking nodes may produce better reproduction results
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Add comment