Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.4.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1304168
Regression
No
[Shader Graph] Graph throws a NullReferenceException and becomes unresponsive when a Keyword or a complex Sub Graph is added
How to reproduce:
1. Open the attached project named "Bug Repro Project.zip"
2. Open the "Can't Add Keyword" shaderGraph file. Located in - Assets/Shaders
3. In the Graph's Blackboard Add a new Enum Keyword
Expected result: Enum Keyword is added or an appropriate error message is thrown informing why the Keyword could not be added
Actual result: NullReferenceException is thrown after the Keyword is created. ShaderGraph becomes unusable after this point, throwing ArgumentNullException while trying to interact with the graph
Reproducible with: 10.2.2(2020.2.3f1), 11.0.0(2021.1.0b3), 12.0.0(2021.2.0a2)
Could not test with: 2018.4(ShaderGraph was in early preview), 7.5.2(Graphs required for the repro break on downgrade)
Alternative repro steps:
1. Open the "Can't Add Sub Graph" shaderGraph file. Located in - Assets/Shaders
2. Try to add the Sub Graph named "Toon Shading Modular"
Notes:
1. Seems to occur with complex nested graphs, when there is a high number of keywords and properties used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
Resolution Note (fix version 12.0.0):
Fixed in - Unity 2021.2.0a10 and ShaderGraph 12.0.0
Resolution Note (fix version 10.4.0):
Fixed in - Unity 2020.3.2f1 and ShaderGraph 10.4.0