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Not Reproducible
Votes
0
Found in [Package]
2.0.4-preview.1
Issue ID
1060231
Regression
No
Shader Graph - Created node position is incorrect when using multiple monitors
If you have a specific multiple monitor setup, newly created nodes on the Shader Graph won't be positioned correctly.
1. Use a machine with the following monitor setup in Windows:
- Two Monitors
- The primary monitor on the left, the secondary monitor on the right
2. Install Unity
3. Open the Attached Project
4. Open TestShader in the Shader Graph
5. Make sure the Shader Graph window is positioned on your secondary (right) monitor
6. Create a new node of any type
Result:
The node is created and positioned far to the right of the current mouse position.
Expected Result:
The node is created and positioned over the current mouse position.
Found with Shader Graph version 2.0.4-preview.1
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Resolution Note:
not sure when the fix went it but checked in 4.0.0-preview and wasn't able to reproduce the bug