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Under Consideration for 12.1.X, 14.0.X, 15.0.X, 16.0.X

Votes

1

Found in [Package]

12.1.11

14.0.8

15.0.6

16.0.2

Issue ID

SGB-637

Regression

No

[Shader Graph] Artifacts, bandings on diffuse colors, and colored lights appear white when the Android Platform is selected

Package: Shader Graph

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiverDemo.unity” Scene
3. Observe the Scene view window

Expected result: No artifacts, bindings, and white lights that are supposed to be colored are seen, just as in NoRepro.png
Actual result: Artifacts on specular highlights, small banding on diffuse colors, and colored lights appear white as seen in Repro.png

Reproducible with: 12.1.12 (2021.3.29f1), 14.0.8 (2022.3.6f1), 15.0.6 (2023.1.7f1), 16.0.3 (2023.2.0b3)

Testing environment: Windows 10 Enterprise 21H2

Notes:
- Does not reproduce with Windows Standalone Platform
- Custom lighting shader for Android is featured in the project
- Reproduces on Android Player

Comments (2)

  1. DevDunk

    Jan 19, 2024 14:57

    Fixed in latest versions of Unity/URP

  2. DevDunk

    Nov 19, 2023 18:26

    This is crucial for AR and MR apps!

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